Our Expertise, Your Reality
XR Suite meets your expectations !
Find out how VR, AR and 3D can be integrated into each step of your process and solve your business challenges of tomorrow.
In an industrial and technological development context, Virtual and Augmented Reality offer innovative and powerful possibilities from CAD Design to Marketing Support, including training and recruiting.
The XR Suite can help you to accelerate your decision making process, providing you not only with analysis tools but also giving you the opportunity to create and recreate scenarios to validate your ideas and insights within your industrial process for today and the future. The XR Suite was made to place the user at the center of your operations and to use the full potential of the digital twin of your equipment.
The new XR Suite is composed of 5 tools:
INTERACT: A plug-in for Unity that allows you to visualize, modify and interact with your 3D/CAD Data and/or PointCloud, and easily develop and deploy advanced 3D applications in Virtual Reality (VR) or Augmented Reality (AR). See more
XR TWIN: Standalone version of INTERACT allowing visualization and interaction with your 3D CAD models/PointCloud files. See more
XR ERGO: Tool for conception or studies of workstations (existing or virtual twins) or work activities ergonomics. See more
XR POINTCLOUD: Application to visualize and interact with 3D Scans or Pointclouds. See more
XR PAINT: Object painting simulation tool for training or recruitment purposes.See more
In the XR Suite we also developed a specific tool: XR VIEWER. It allows you to visualize created scenes from INTERACT or XR TWIN or if you want to share them with someone else. See more
No Paint, More Gain
XR PAINT is a standalone application for training and evaluating your Virtual and Real abilities in industrial painting.
This application was developed in order to recruit and/or train industrial painters in a short amount of time and in a cost efficiency ambition (sparing paint and material).
XR PAINT allows you to create painting simulation scenes by considering the following parameters: speed, paint thickness, angle, precision, etc. The aim is to use Virtual Reality (VR) to validate the candidate’s or trainee’s gestures and techniques.
Our goal was to provide an experience more than immersive: realistic !