Configure the user

Configuring the user in XR Twin allows you to select the type of hardware you are using and set up the desired display and interaction devices. Here's how you can configure the user in XR Twin:

Open the User Dialog

  • Using the Hierarchy: locate the user object Import. Click on the Import button to access the user settings.
  • Using the Project Menu: at the top of the XRTwin interface, click on "Project" and then select "Add user" from the dropdown menu.


  1. Display device


    In the User dialog, choose whether you are using XR Twin in Desktop or VR mode. In desktop mode, the simulation will be rendered on the screen in 2D, and you can interact with objects using your mouse or a specific manipulation devices, such as a haptic force feedback arm (see haptic devices). In VR mode, you will incorporate a virtual avatar, with its head position matching the position of the VR headset and its hands controlled by the VR controllers. XR Twin supports most VR headsets on the market that are compatible with the OpenXR standard.

  2. Hand Tracking device (optional)


    By default, the VR setup will use the VR controllers as interaction device. You can further enhance the user experience by selecting a specific hand tracking device. Click on the next button or the silhouette's hands in the User Dialog to access the options. XR Twin supports VR controllers, Leap Motion (see configuration), and Manus VR gloves.

  3. Body Tracking Suit (optional)


    For precise body motion capture and ergonomics analysis (see ergonomics), XR Twin supports the use of body tracking suits. Click on the next button or the silhouette's body in the User Dialog to explore the options. XR Twin currently supports Vive trackers and the Neuron suit.

Once you have finished configuring the user settings, click on the 'Add User to Scene' button. This action will create the avatar and set up the corresponding configuration based on your selections.

By following these steps, you can customize the user's hardware setup and interaction capabilities in XR Twin.