Changelog

[2.0.0] - 2021-07-27

Added

  • Add clash detection between mesh and point clouds.
  • Support single pass instanced in shaders.
  • Add user defined gradients for point cloud distance fields.
  • Add uniform color appearance to point cloud.
  • Defines "STIPPLE" keyword when Stipple package is used.
  • You can now multi-edit point clouds parameters.

Fixed

  • Fix point cloud reset value not being properly set when instanced from a prefab.
  • Fix appearance not being properly set when entering play mode.
  • Fix broken state when trying to reset a PointCloudAppearance component.
  • Fix crash when trying to compare point cloud with itself.
  • Fix error when StipplePreferences tries to create an asset named StipplePreferences.asset.
  • Fix icon texture in editor which was always the same for each component.
  • Fix point cloud edit box not following the point cloud when we moved it.
  • Importing a .db file was doing full reimport instead of relinking instantly.
  • Add missing namespace for "PointCloudCrossSection". It is now in Stipple.Runtime.Core namespace.

Removed

  • Removed "AdaptativeSplat" appearance as "AdaptativeConeSplat" was giving better results everytime.
  • Clean-up unused shaders to improve build application time.

[1.0.2] - 2021-04-16

Fixed

  • Fix issue where point cloud was not shown when executed on another computer.

[1.0.1] - 2021-04-09

Fixed

  • Center camera view at the end of point cloud's import.
  • Height gradient is now using local transform instead of global one.
  • Import .db file was not working correctly.
  • Fix a scene corruption issue happening when user save or quit while editing.

[1.0.0] - 2021-04-07

Added

  • Product launch