[2.0.0] - 2021-07-27
- Add clash detection between mesh and point clouds.
- Support single pass instanced in shaders.
- Add user defined gradients for point cloud distance fields.
- Add uniform color appearance to point cloud.
- Defines "STIPPLE" keyword when Stipple package is used.
- You can now multi-edit point clouds parameters.
- Fix point cloud reset value not being properly set when instanced from a prefab.
- Fix appearance not being properly set when entering play mode.
- Fix broken state when trying to reset a PointCloudAppearance component.
- Fix crash when trying to compare point cloud with itself.
- Fix error when StipplePreferences tries to create an asset named StipplePreferences.asset.
- Fix icon texture in editor which was always the same for each component.
- Fix point cloud edit box not following the point cloud when we moved it.
- Importing a .db file was doing full reimport instead of relinking instantly.
- Add missing namespace for "PointCloudCrossSection". It is now in Stipple.Runtime.Core namespace.
- Removed "AdaptativeSplat" appearance as "AdaptativeConeSplat" was giving better results everytime.
- Clean-up unused shaders to improve build application time.
[1.0.2] - 2021-04-16
- Fix issue where point cloud was not shown when executed on another computer.
[1.0.1] - 2021-04-09
- Center camera view at the end of point cloud's import.
- Height gradient is now using local transform instead of global one.
- Import .db file was not working correctly.
- Fix a scene corruption issue happening when user save or quit while editing.
[1.0.0] - 2021-04-07