Remote Collaboration in VR with INTERACT

VR Collaboration INTERACT


As technologies evolve, communication becomes simpler, more instantaneous and more efficient, leading to the development of new communication tools: cloud services, video conferencing applications, instant messaging etc.
Today, with the democratization of these tools in the workplace, new collaborative work solutions have been developed, such as teleworking, whose benefits have been proven many times over.

But what are your thoughts about remote collaboration in virtual reality? How about using today’s technology to its fullest and to our advantage?





Created by Light&Shadows and co-developed with the CEAINTERACT is a powerful platform based on Unity to develop & build interactive and immersive experiences in no time in Virtual Reality (VR) or Augmented Reality (AR).

Unique, it is the only platform capable of importing extremely large PointCloud files of an infinite number of points for any use: product review, collaborative design, ergonomic analysis, scenario setup or validation, simple visualization, training, prevention, etc.

Furthermore, its top of the edge physics’ engine XDE allows the animation of very complex scenes, collision detection and precise physics simulation.



In the 20.01 version of INTERACT, a new collaboration framework (XSM2) was introduced to let several people interact in VR remotely: users can collaborate, search, brainstorm or teach as if they were in the same room, in the same environment wherever they are and at any time.

To tell you a success story, we achieved a VR collaboration between PSA in France and Opel in Germany: See our post on LinkedIn.


VR Collaboration INTERACT Manufacturing

No system restriction

Whatever the restitution systems used (HTC Vive, Oculus Rift, Screen/Keyboard/Mouse, etc…), users can interact with each other flawlessly.

Freedom of creation

To create any simulation and any scene, users have at their disposal pre-configured environments, a range of tools and an industrial library ready to use: Screenshot, VR Post-it, Timer, Measuring tool, Programmable Robots Models, Conveyors etc.

Plus, users can now import their own media such as images, videos or PDF’s to enhance the experience!

Time and money savings

No more travelling, more time to spend with your co-workers in an extended virtual workspace of unlimited square meters, while protecting the environment!

Breaking frontiers of remote collaboration

Meetings and collaborations in a virtual environment enable activities that are impossible or very difficult to perform remotely, especially for creative environments such as product reviews, collaborative design or training through tutoring.

Interactions for a better collaboration

Although videoconferencing and audio calls are useful and keep people in touch, with VR collaboration, users can point and move around as in real life while being at a distance. This gives us the impression that the person is actually in front of us and therefore creates a more human and realistic aspect.


For any questions or any inquiries, contact us at

How is Immersive Learning transforming the educational and training landscape?

What is Immersive Learning?  

As its name implies, Immersive Learning is the process in which learners are completely immersed through a helmet, glasses and/or screen in a virtual learning experience.
There are two areas of action:

  • Virtual reality: The learner finds himself interacting in a 100% virtual environment
  • Augmented reality: The learner finds himself within the surrounding reality, enriched by the overlay of virtual elements.


Immersion for a better motivation 

In the education system, some students have no taste for learning, overlook their passage through the classroom, and even, as a result of demotivation, gradually move towards the exit. However, it is now well known that motivation is an essential factor for success and excellent productivity.
Institutions and teachers assume that we learn more quickly and sustainably when we feel concerned and motivated. This is why immersive learning is an interesting tool because it deals with the question of the interest and commitment of students, of learners.
Indeed, the creation of the playful and interactive landscape makes it possible to mobilize several of the learner’s senses (hearing, sight, touch) in order to provide a total sensory experience. In this way, the learner is constantly stimulated and becomes an actor in his training. The experience will then be more engaging and the learning will become a success.


Immersive Leaning in Education


Reinventing the way of teaching 

For students, the tool allows them to learn in a more enjoyable way, to learn at their own pace, to adapt & apply the solutions resulting from the virtual experience to real world scenarios, but also to acquire knowledge through the exploration and manipulation of objects and environments.
For teachers, the use of immersive learning aims to create an environment where students train in a controlled virtual environment, before confronting the reality of the situation and learning from it. Moreover, this technological instrument constitutes a complementary tool to the lectures and theoretical courses.
For example, in 2017, the Neoma Business School in Rouen was the first Business School in the world to integrate immersive learning into its teaching practices in order to acquire know-how in the field of this technology and enrich its students’ profiles on the job market when they leave school.


Immersive Learning in Professional Training 

Aside from the educational field, immersive learning is a highly esteemed instrument in professional training for many reasons: saving costs and time, improving technical and relational skills, etc.
Light and Shadows has developed numerous virtual solutions to meet the recruitment and training challenges of several companies.
For example, the stand-alone XR Paint application has helped Alstom to offer its employees a new way to faithfully reproduce a working environment and to simulate infinite scenarios whose objective is to paint objects. Tools and application parameters such as speed, paint thickness, angle, accuracy, presence of various 3D models to be painted and many others are available to train, evaluate, test to the maximum. Here,  the video presentation of our application: